Tell us about the genesis of Never Alone. How was Kunuuksaayuka chosen as the basis of the game over other narratives? Located in Anchorage, CITC helps motivated individuals achieve their full potential through an array of support services including education, employment and training and services geared to helping build healthy families.
CITC had three goals: to create a new source of revenue that could allow CITC to increase the level of services offered to Alaska Native people; to share Alaska Native culture with new audiences around the world; and to work to provide opportunities for Native youth to take pride in their history. After much internal debate and discussion, CITC decided that harnessing the power of videogames had the potential to accomplish all three goals in an innovative and fun way but also serve as a beacon that could help reconnect Alaska Native youth back to their own cultural heritage.
During that process, she met Alan Gershenfeld and Michael Angst, co-founders of E-Line Media ; a company with a long history of creating games to educate, engage and empower.
Internet Archaeol. Reinhard. Review of Never Alone [game]
Together, CITC and E-Line realized there could be a great opportunity to combine expertise and create a compelling game based on Alaska Native culture. Alan and Michael brought on Sean Vesce, a veteran video game designer and creative director to lead the project. The project began with a deep ethnography built over several extended visits with Alaska Native elders, research at museums and sessions with storytellers and youth. After researching, the development team agreed that Kunuuksaayuka had great potential for providing strong storytelling in the context of a game and could allow the main characters to explore diverse and interesting environments.
Minnie provided input and suggestions that the team incorporated into the game adaptation. In the modern era, there has been increasing concern that the rapidly changing, highly complex and digitally infused nature of life in the 21st Century has resulted in youth becoming increasingly disconnected from these classic stories and the wisdom of their elders. Those voicing this concern often point to the rapid growth of computer and video games as one of the culprits of this phenomenon.
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Despite their ubiquity among youth, digital games are a medium that is largely alien to most elders, creating a concern that the more time youth spend playing these games, the less time they are connecting with their history, culture and values. This is especially true since the depiction of minorities, indigenous peoples and other under-represented communities in popular commercial games is often caricatured, appropriated or inaccurate.
A clear question, then, is can this powerful new medium be harnessed as a new platform for passing along wisdom from generation to generation in a culturally appropriate, engaging format? To truly leverage the unique power of this young medium will require multi-stakeholder partnerships among experienced, proven game designers, who fully understand the unique affordances and limitations of the medium, working closely with a diverse groups of elders, youth, storytellers, artists and social entrepreneurs who can collectively represent an indigenous voice in a new, interactive entertainment medium.
Unlike the transition from oral to written stories, digital games represent a fundamentally different and new form of storytelling. Digital games are interactive, participatory and player-driven. Guide both characters as you trek through frozen tundra, leap across treacherous ice floes, swim through underwater caverns and face enemies both strange and familiar. Reimagined for mobile — Never Alone: Ki Edition includes every level and all the excitement of the original game enjoyed by millions of PC and console players around the world.
Play as both Nuna and Fox — switch between the two companions at any time as you rely on the unique skills of each character to succeed in your quest. Nuna can climb ladders and ropes, move heavy obstacles, and throw her bola at targets to solve puzzles. Explore the harsh world of the Arctic — run under, through, and atop the unstable structures of an abandoned coastal village.
Explore the eerily quiet treetops of a mysterious, frozen forest. Brave the fierce winds of the eternal blizzard. Only with the aid of Helping Spirits will Nuna and Fox have any chance of survival in a land where survival seems impossible. Unlock fascinating video insights — Elders, storytellers, and other members of the Alaska Native community share stories and wisdom about their culture, values and the amazing Arctic world encountered by players in over 30 minutes of interviews. Thomas Troward. Barbara Brown Taylor. C Baxter Kruger. Charles F. Martha Gellhorn.
Sister Joan Chittister.
Danny Silk. A W Tozer. Nick Vujicic. Bestselling Series. Harry Potter. Popular Features. New Releases. Free delivery worldwide. Expected to be delivered to Germany by Christmas. Description After a fifteen-year struggle to help her son recover from addiction, Gayle Garcia reveals the story of a Mother's unrelenting love.
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In this collection of letters, Gayle and her son Joshua communicate while he is incarcerated for driving under the influence. Families walk a torturously thin line when a loved one is battling addiction. Gayle continually questioned her parenting skills: Did she forgive when she should have shown tough love? Never Alone proves there is no wasted time when you walk with God. Though her son is locked up, he is actually becoming free from the addiction and behaviors that put him there.
As you read this true story, you will realize that even in Joshua's darkest moments, he is never alone.
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Gayle and Joshua's journey of faith and forgiveness speaks more to hope and redemption than to the heart-breaking circumstances. Add to basket. Christmas Is a Gift Chris Shea.
Anxious For Nothing Max Lucado. Jesus Calling Sarah Young.
Storytelling and 'Never Alone'
Love Does Bob Goff. The Valley of Vision Arthur Bennett. All Will be Well Julian of Norwich.